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Like an archaeological locate found in the dunes of an unkempt garage, or simply a means to re-introduce a classic to a new audience, the idea of a remaster is never a bad thing in and of itself. In fact it's often cause for celebration. Case in point, Diablo II: Resurrected. Which visits the Y2K strike from Blizzard North locate its way to contemporary consoles and PC hardware later this season.
When rumours began to pop up that Blizzard were working on or tinkering with the idea of bringing back the iconic action-RPG -- many began to wonder just what that would look like. Would the 2D sprite-based visuals of Diablo II be given the 4K makeover ala StarCraft: Remastered, or could it be more of a built-from-the-ground-up movie with new visuals and perhaps reimagined content too. Questions that arose due to this game's pedigree.
Actually you could probably trace Call of Duty's multiplayer progression systems back to Diablo. Probably.
Impressive, contemporary 3D visuals that stay true to the look and feel of the original. Visuals that sit on top of those classic 2000-era pixels, introducing a radical visual makeover which averts what makes Diablo II, nicely, D2.
"It is a different type of challenge," Rob Gallerani, Primary Designer Diablo II: Resurrected tells us when asked about the decision to go 3D whilst keeping the 2D core. "I will assert it is simpler than trying to rebuild brick-for-brick the whole game. I'd rather take the Sistine Chapel and rotoscope it over then be like here's a lot of pictures, go build it . It does have unique challenges because we are seeing behind the curtain."
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