More than ever, I could feel the difference between larger guys and the guards. Players run, dribble, jump and manage otherwise. This is further enhanced over the PlayStation 5 because of the haptic feedback on the control. 2K might have found the most realistic and balanced rebounding system they've had in series history. The best method for me to represent this aspect of the sport is to say, every time a rebound belongs to a participant, I feel like I know how they came down with the ball. There are two regions of the gameplay that I love more than others. The Impact Engine is one of these. The amount of contact dunks, chucks, and other more subtle collisions in the sport help to create some of the most exciting sequences in the game. There are a few outstanding gameplay minutes that stem out of this upgrade which are only possible on the next-gen edition.
If you want to see the most fundamentally sound and purest notion of hoops in 2K, you owe yourself to test out a WNBA game. Because the sport is balanced and it does not exaggerate the size or athleticism of the players at the W, you obtain a smoothness that needs to be seen to fully appreciate. I have loved games with Breonna Stewart, Candace Parker, and A'Ja Wilson just as much as I have with the NBA's biggest stars. This component of the sport is about as near ideal as you can get. If you jump to the 4:01:00 mark of this video below, you can observe a Seattle Storm vs. Las Vegas Aces game.
PARK play is supposed to be over-the-top, but it's at its best when it's still ruled by some level of basketball concept. It feels like 2k has seen a much greater balance in this region at NBA 2K21. Where current-gen had issues in some areas, 2K has seemingly used that data and community opinions to deliver something sweet on next-gen. The dribbling, physicality and player-developing journeys have inspired me to get into a mode I'd fallen from favor with over the past couple of decades. One of the biggest problems many users needed with the current-gen variation were related to the shooting. To put it plainly, most of the 2K community fought to shoot. Section of these complaints may be chalked up to whiners who simply want things easy, but another part of it was valid. On the next-gen version, 2K appears to have found the equilibrium based on community feedback. The shooter meter is bigger, and there is still a means to utilize shot-aiming, but with even more management than before.
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