I hadn't even thought about making a request for a trade
I hadn't even thought about making a request for a trade has not posted anything yet
My first week in my league I was stuck between the general manager who had me drafted as well as the head coach that did not choose me; engaged in an insensitive social media battle regarding my playing time and recorded a diss track on the rapper The Game; got chewed out by my former college coach; and then gave a an explosive interview where I admitted that I was thinking about making a deal just 10 games into my first year.
I hadn't even thought about making a request for a trade, but the drama that was going on during my first week -- along with Kendrick Perkins' rants regarding my conduct made me believe that my current situation at the Detroit Pistons was beyond repair.
My teammates were a mess in the 40-point loss against Brooklyn -- and MyCareer has been known to create horrendous games to create a narrativethis was the case. I shrewdly negotiated my way to my first team, the Sacramento Kings. It was where I believed my player was the best fit throughout, however, because I did so well in the draft portion on MyCareer (which plays at the lowest level of difficulty) I was selected as No. 1. by Detroit.
There's nothing wrong with single-player careers, but the models in other sports games do not offer ways to play completely for your own personal interest. They're just much more bland in their approach, and further their incredibly limited narrative arcs don't provide any reason to make radical decisions. Madden NFL 22, with its "Face of the Franchise" background is, if it's possible, even less compelling than the previous year's cliched setup, a hole-filled. The character of the player never develops an identity, since the dialogue choices either/or appear to yield the same benefits for the team or the player.
MLB The Show 21's Road to the Show removed the perk tree that its two predecessors had. Along with it the game was stripped of its dialog interactions. The past was when responding to questions based on a personality kind ("Maverick," for example, or "Heart and Soul") could lead the player towards certain bonuses and unlocks, which helped in improving and advancing the character. However, even back then the idea of a beef with rival teams was extremely boring, even if it was not jolly.
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