I don't understand if Diablo 2 was that'dark,' when, at least in the united states, anything Satan-adjacent was still a massive taboo, but it came at a time. I was raised in a Christian family, and at 13 I remember thinking"Hell yeah, this is some wicked shit." Diablo 2 is benign. There is still something into environment art that is horizontal and the low-res sprite-based character models, however --it's this age of games that grew up with creepypastas that is primordial, and we must perform a bit job to fill in the specifics. Games the discussions about them isolated, as well as felt a little more especially as kids.
I am watching some Diablo 2 gameplay and there are bright red imps. But you are right, going to hell is not what was 20 decades back. I will say that the enemies at Diablo 4 are certainly the most gory they have ever been. She's a giant, shiny, jiggly drowned witch whose flesh lunges around after her as a toothed mace swings and summons pools that are puke.
It is true, this is the comprehensive and most gory Diablo has been. Our memories have tricked us. The isometric camera angle gives it an antiquated feeling irrespective of the fidelity. A view of this violence forces a bit of distance between the material and the viewer, therefore no matter how grisly or dim or detailed it gets, we're still perched.
Diablo 4 zooms in closer than Grim Dawn, which I like, but this battle with some Fallen (those same red imps I was watching in Diablo 2) is a tornado of limbs, amounts, and real tornadoes because he summons a storm. It is a bit much, if it's going for grim and nasty.The combat effects continue to be occupied, yeah, but nothing I've seen seems like the Pink Floyd laser series of Diablo 3. It doesn't seem that any mobs that are special glow blue or purple or yellow to signify exceptional traits but we are just looking at footage of characters.
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